WebOct 9, 2014 · Then I undo the panning effect like in the first example. However this seems to have no effect, and the coordinates are converted as if there was no zoom. In case it is unclear, the camera transformations using glTranslatef and glScalef are used at the beginning of the render function before the first glPushMatrix call. WebScaling an object is done by using void glScalef(float x, float y, float z) method of GLMatrixFunc interface. This method accepts three floatingpoint parameters, using which we specify the scale factors along the x, y, and z axes respectively. For example, in the following program, a triangle is diminished to 50%.
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WebMay 31, 2014 · OpenGL keeps a stack of matrices to quickly apply and remove transformations. glPushMatrix copies the top matrix and pushes it onto the stack, while glPopMatrix pops the top matrix off the stack. All transformation functions ( glScaled, etc.) function on the top matrix, and the top matrix is what all rendering commands use to … WebOct 5, 2024 · We want the object to be scaled, rotated and then translated into world space. The order of our built-in functions for transformation are arranged in a reversed order: … candyindian breakfast
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http://www.csc.villanova.edu/~mdamian/Past/graphicsfa10/notes/OpenGL2D.pdf Webvoid glScalef(GLfloat : x, GLfloat : y, GLfloat : z); Parameters. x, y, z. Specify scale factors along the x, y, and z axes, respectively. Description. glScale produces a nonuniform … WebApr 12, 2013 · In that case my previous example still works, just replace glScalef with glTranslatef(0, 0, x). In OpenGL the camera never moves, only the objects can be moved around. If you want to move forward on the z-axis, you will have to move all the objects backwards on the z-axis instead. fish union